The oozing style of Psychonauts 2 is easily its strongest point. I would have liked to see more experimentation in this area of gameplay.Ĭredit: Double Fine Productions Slick, Smooth, Stylish Switching between powers on the fly adds variety to combat encounters, but they’re nowhere near as riveting as the platforming sections. It just becomes a bit formulaic once you figure out each enemy’s weakness. This keeps the gameplay impressively fresh, showing the player something new and shiny before the old thing gets stale.Ĭombat is easily the weakest area of the new game, but that’s not to say that’s bad by any stretch. Psychonauts 2 follows in its predecessors footsteps in that it regularly shows you a unique gameplay mechanic, has its fun with it, and then discards it for something else that’s brand new. With each new mind to infiltrate comes a unique set of puzzles. New enemy types are also thrown at you regularly, requiring the player to experiment with their different powers. They’re awarded to Raz at regular intervals, maintaining a sense of progression. The rest of the powers in Raz’s arsenal provide variation to combat and puzzle solving. Objectives are never usually more than a minute or so away from each other, so this quickly became my transport method of choice.Ĭredit: Double Fine Productions Not all sunshine and rainbows The Levitation power returns and lets Raz roll around environments at fast speeds. Raz no longer feels arthritic in his jumps and can be controlled with precision, making the 3D platforming much more of a joy than a frustration. That’s mostly down to the excellent movement system that’s been refined since the days of 2005. While there is a fast travel system, I ended up ignoring it entirely. It also serves as a way to keep track of collectible and side quest progress. Written objectives and directional hints are a few clicks away in Raz’s journal. I appreciated this, as it truly instilled a sense of player agency in the narrative. Objectives are delivered diegetically, which encourages the player to pay attention. With a clean and minimal UI, there’s no quest log or 3D markers to point you in the right direction. Pursuing them will help you achieve the more powerful upgrades for your Psi Powers. While it’s possible to mainline the story quests, there are also plenty of distractions to be had here. These areas contain characters to interact with and collectibles a plenty to find. Psychonauts HQ serves as a base of operation with a couple of other hub areas to transition between. Psychonauts 2 is structured in a hub-like manner. Credit: Double Fine Productions Immerse yourself
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